Designing a Render Hardware Interface for explicit Multi-GPU programming. – Adept Engine Dev blog
The impossible has happened: Testing Radeon and GeForce together in DirectX 12 | PCWorld
DirectX 12 Multi-GPU Technology Tested: GeForce and Radeon Paired Together | TechSpot
How To Build and Use a Multi GPU System for Deep Learning — Tim Dettmers
Explicit Multi-GPU Support added to Shadowlands! - General Discussion - World of Warcraft Forums
188号 on Twitter: "[Gamers Nexus] GTX 1060 “SLI” Benchmark – Outperforms GTX 1080 with Explicit Multi-GPU https://t.co/UcRYTotVyv https://t.co/k5htB91JlF" / Twitter
Ashes of Singularity: DirectX 12 Benchmark II review - DirectX 12: Explicit Multi-GPU performance
DirectX 12 Explicit Multi-GPU Performance Review with Ashes of the Singularity | DirectX 12 Explicit Multi-GPU Performance Review with Ashes of the Singularity | GPU & Displays | OC3D Review
NVIDIA Will Stop Creating SLI Driver Profiles After January 2021 | TechPowerUp
World of Warcraft — Patch 8.1 Multi-GPU Performance (Multiboxing) - YouTube
Explicit Multi-GPU with DirectX 12 – Frame Pipelining, a New Alternative | NVIDIA Developer
AMD Explains DX12 Explicit Multi GPU Benefits | OC3D News
Explicit Multi-GPU with DirectX 12 – Control, Freedom, New Possibilities | NVIDIA Developer
DirectX 12 Explicit Multi-GPU Performance Review with Ashes of the Singularity | DirectX 12 Explicit Multi-GPU Performance Review with Ashes of the Singularity | GPU & Displays | OC3D Review